Drachenerwachen Chapters 41-43: Freedom
Once Kurmo lands in a concealed spot in the woods, our heroes finally get their camping holiday – if not quite the one they had intended. Kurmo even manages to find a cave for them to sleep in, just as they had discussed back in Chapter 28!
As the humans
clamber stiffly out of Kurmo’s luggage compartment, they tell themselves that
no-one has followed them and that at last they are finally free, and their only
worry is whether Kurmo’s scales will grow back or whether he will be stuck with
skin like an elephant’s for the rest of his life.
We have already
seen Kurmo’s experiences of going into another life after crashing to the floor
of Black West’s premises. Now, the
humans describe their experiences, each of which had been different. Johann comments that he had thought that they
were dead, but then he felt very hot, which didn’t seem to fit with being dead and
he had heard a kind of singing, like his parents singing to celebrate his birthday.
(I would add: well,
feeling hot probably doesn’t mean you’re
dead, unless of course befriending a dragon is a mortal sin which takes you to
an appropriately fiery hell. I certainly
don’t think it is or does, but some people have violently dracophobic theology,
as the following tale of a Louisiana Christmas demonstrates:
Her Neighbor Hated Her Dragon Nativity Scene. So She Got More Dragons.)
Frau Tossilo had
experienced their near-death as a thick, fluffy cloud on a hot, blue summer’s
day. Janka had experienced it as music, but
differently to Johann: ‘No singing, but a stringed orchestra, in which each person
only ever played their instrument briefly.
As if every stroke was infinitely precious, every note a whole
world. And somehow, I was carried by
these notes.’
Johann asks, as
we all want to know, how Kurmo actually managed to do whatever it was that he
did. I don’t know whether we’ll get an
answer to this – so much to do with dragons seems to be beyond words. But in the meantime, everyone just needs to
rest.
The next chapter
opens with Johann waking in the cave the following morning, and his stomach
noticing that he is awake and promptly growling to be fed. In spite of Janka’s joking comment that
Johann’s staple diet is his computer, he’s a growing lad and they’ve finished
off the sandwiches last night.
He tries to
think what people had eaten in primitive times, before there were bakeries around,
and reflects that they probably lived on hares, roots, mushrooms, and berries,
but that it’s the wrong time of year.
Well – the wrong
time of year for berries, anyway. In a
European wood, some of the mushroom species that might be around in spring include
morels (edible after cooking, which isn’t difficult if you have a dragon), St Georges mushroom, and Fairy Ring Champignons should be around. However, there is
always the danger of making a mistake if you’re not an expert – for example, the
false morels look deceptively like morels and are poisonous. Also, it doesn’t help if you aren’t sure what
part of the world you are even in (though the landscape looks fairly European).
Johann certainly
doesn’t have the experience to identify mushrooms, nor to catch prey – when he
sees a squirrel, he just calls out a cheery greeting to it. Despite his joking suggestion in Chapter 33 that he could forage for food, he is probably
the least outdoor-orientated of any of the characters.
While out in the
woods, he hears a helicopter. No –
helicopters. Somehow, Black West have a way of tracking
their quarry (of course!). He hurries
back to the cave to warn the others, and notices a strange yellow patch on
Kurmo’s tail. This, it turns out, was
the ‘arrow-powder’ mentioned in Chapter 40. It’s a tracking device which eats into
the target who is shot with it, and it is impossible to remove.
The characters argue briefly about what to do. Kurmo wants to fight to protect his human friends, but Frau Tossilo points out that he is in no condition to fight. There’s no point in searching the cave for a back exit, since Black West can track him anywhere in the world. So, obviously, the only alternative is – another world. At last, we’re going to see Johann’s latest project in action. I had suspected ever since Chapter 21 that something like this might be necessary.
Zinck
deliberately averts the trope here that teleporting feels extremely uncomfortable. Janka reflects that she had imagined
all kinds of horrible sensations, when in fact, ‘It was as spectacular as if
you were sitting on a kitchen chair, and in the next moment you were still
sitting on a kitchen chair.’ However,
that doesn’t mean she isn’t going to have disturbing experiences after arriving.
If this was a
film, this is where it would go from live action with CGI to wholly animated. Johann ‘spaces’ himself and his companions to
the top of a pyramid-shaped, violet-coloured hill in his fantasy game, in the
world of lilac-coloured mountains with snowy peaks, and ‘lindgrüne Grasebene’.
This
phrase took me by surprise, as it seems to mean ‘lime-green grassy plains’, but
that they are the green of limes as in linden trees https://en.wikipedia.org/wiki/Tilia
, rather than the green of limes https://en.wikipedia.org/wiki/Lime_(fruit)
as in citrus fruit (which would be Limonen). Of course, real lime fruits and real linden
trees can vary in colour, but in the context of the computer game, I’ll assume
that the hills look about the colour of this text.
It is an
uncannily silent place compared to the ‘real’ forested mountain they have just
left. No insects buzz and no birds sing
(since they are neither important to the plot of a computer game, nor a
broad-scale part of the landscape that can be drawn in easily.
Looking around,
Janka notices, first of all, how different Kurmo looks here. He is now completely white, and looks somehow
bald. His claws and his facial tentacles
have disappeared, and she can’t decide whether the pattern on him is scales or
just pixels. She realises that she
herself, even though she feels normal, looks like a cartoon character, and that
her voice sounds strange and flat. Even
walking is different here, since your toes touch the ground before your heel,
and every step is exactly the same in length.
If I were in
Janka’s digital shoes, I think I’d start screaming about now. Just being in the world of a badly drawn
computer game sounds horrific. And that’s
before you get to the bad things that can happen to characters in video games,
even games as seemingly innocent as Tetris, as MrsCatherineWinter’s story Pressure reminds us.
There probably
isn’t any reason why Johann and Janka can’t return immediately to their home
world (assuming that spacing works correctly, and that it doesn’t teleport them into the middle of a solid object. And – as PDB11 has pointed out to me – if Johann has
actually been able bring his laptop with him to a world in a game inside his laptop. I don’t think the laptop is actually
mentioned again, but after all, a person spacing themselves while holding the
laptop usually still has the laptop when they arrive in their new position, so
probably it works even in circumstances as meta as this. As PDB11 put it, ‘We’ve gone into Permutation City!’ I’m not familiar with Greg Egan, but it reminds me of a scene in Terry Pratchett’s Sourcery where a group of characters have to travel inside a magic lamp – while one of
them is holding the lamp. They are
warned not to talk about it too much, in case the laws or reality notice the
flaw in the logic of this.
At any rate,
apparently Johann and Janka are able to go back. Kurmo, on the other hand, is safe only if he
doesn’t return to the world that he has come from, and Frau Tossilo has no
particular wish to go back – after all, she has no job, no partner or close
family waiting for her, and, seemingly, no friends apart from Kurmo, Johann and
Janka.
As it’s not
going to be much fun for Johann and Janka just to go home and sit around on
their own until their parents return from their own holiday, they decide to
explore the strange new landscape together, at least for a while. It turns out that if you leave the mountains
and go into the soft green hills, there are insects after all: swarms of decorative
glow-worms.
Not only that,
but there is a soft music playing: the game’s theme music for when you level up. So they’ve just got to go and find what adventures await them on Level 2, haven’t
they? After all, this is only Book 1 in
the series. But for now, I’m going to
read something different.
I don’t want this to sound as though I’m glad to be through with Drachenerwachen for the time being, as if I’d found it boring. It’s a fun, increasingly surreal story with engaging characters, and I’m looking forward to meeting them again. It’s just that blogging about reading it has taken me a lot longer than reading it did, and I’ve been trying not to read too far ahead on the next book on my reading list, but as this next one was part of my favourite fantasy series, I couldn’t really resist. So I’ll be here again soon, to blog about Der Fluch der Aurelia by Cornelia Funke.
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